Sunday, June 15, 2008
At Second Life, Info Pros Will Find Much To See, Do, Learn, Play With, Try Out
Where to begin, oh ya, I've never been on Second Life, hence I am reading about it! Abram defines Second Life as a "open-ended virtual world. . . focusing on socialization." The first thought that comes to my mind is the Sims computer game, but with the difference being the socialization with others who are playing or creating within Second Life over the Internet. Over 1.2 million people have created avatars, silly me, I thought 'avatar' was a cartoon series my daughter watches. So they define an avatar as a "graphical representation of a real person in cyberspace." This is kind of cool, you can become someone else, create a persona of whom you wish you had the courage to be, or just duplicate your current personality. Another figure that is staggering is that the monthly growth rate in Second Life is 23%, wow! The article also states that there are currently more than 400 librarians working on virtual library services on nine islands. Apparently, this is where numerous patrons seek information, an interesting study in user needs. So, as always, I need to read more before I dive in. I would be interested to know, how many in our class regularly participate in Second Life?
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